Sinfonia da Vita, Op. 1
BEAT BY BEATCASTING CALL
TAKE PART IN NEW MUSICALS!
Can you sing and act? If so, you may be the one we're looking for.
You are invited to audition for SIX Exciting Original Musicals to be staged in JUNE 2006. A small honorarium will be given.
Interested parties may walk in for an audition. If you would like to confirm your schedule, please contact Tamara at 81134292 or email
tns@uanworld.com
DATE : Saturday 1 Apr 2006 & Sunday 2 Apr 2006
TIME : 3:00 to 6:00 pm
PLACE : The Next Stage Academy, 420 Clemenceau Avenue North, adjacent to the carpark at Newton Food Centre. It's opposite Cairnhill CC , 5 mins walk from Newton MRT.
Please prepare TWO SONGS (One slow/ One Fast) to be sung acapella or accompanied by your own minus one. Bring along a photograph (any photo will do) and your bio-data/resume if possible.
1. BLUE WILLOW HOUSE (by Stella Kon and Kenneth Lyen)
A tender love story set in a Singapore brothel around the turn of the19-20th century.
a. Lim Boon Keng: m 36 : Already Prominent as a Community Leader and Member of Legislative Council.
b. Ah Lin: f 16 : Young novice prostitute,
c. Mama: f 40 : Brothel Keeper,
d. Kong: m 55 : A crippled soup-hawker, a dirty old man.
e. May Lee: f 32 : A prostitute.f. Marakusa: f 28 : A Japanese courtesan.
g. The Boss: m 40 : Gangster
h. Hong Chai: m 21 : A hunky porter-coolie.
Ensemble: Marakusa's little maid., policemen, rickshaw coolies, gangsters, prostitutes.
2. VANITY VICTORIOUS VIRTUE VANQUISHED (by Dwayne Lau, Kevin Fok & August Lum)
Comedy about 4 ladies obsessed about their external appearances, but learn about internal appearances.
a. Cleo : f 20+; Pimply faced.
b. Victoria: f 20+ ;Fat.
c. Becky: f 20+; Flat-chested.
d. Letchmi: f ; Dark-skinned.
e. Susanne: f 20+ ;Short.
f. Lee: m 20+ ;Sales promoter.
g. Sean: m 20+ ; Victoria's boyfriend.
h. Samuel: m 20+ ; Becky's brother.
i. Mr Tan: m 20+; Cleo's office colleague.
Ensemble: Boss, cleaner, chorus
3 CITY OF THE GODS (Writer: Darius Lim; Composer: Michelle Loh; Director: Gavin Low)
City of the Gods is a musical inspired by the mysterious demise of theancient South American Empire - the Teotihuacans - more than onemillennium ago. Love gets entangled with religion. Choices have to bemade, faith to be questioned.
(a) Zelch (20-30)Charming and playful, Zelch's devotion to both religion and anunrequited love takes him on a journey filled with agony andself-reflection.
(b) Taloc (20-30)Handsome and refined, Taloc is a subscriber of ideal romanticism, heis one prince who believes in a progressive society whose growthshould not be undermined by religion.
(c) Renoa (20+)Beautiful and kind-hearted, Renoa finds herself burdened by the fateof the civilization and her love for Taloc.
(d) Shaman (30-40)The religious leader of the Teotihuacans, Shaman, chances upon theprophecy surrounding the love between Taloc and Renoa and what itentails for the Teotihuacans. A passionate priest, he tries to preventthe calamity using his heart and faith.
(e) King (40-50)King of the Teotihuacans. An enlightened, wise leader.
(f) Queen(40-50)A refined yet playful mother of the empire.
(g) Ensemble of 6 characters.The ensemble sings and dances and plays different roles throughout the musical.
4. SWINGLE ( by Lionel Chok and Iskandar Ismail)
A jazz musical dramedy about being single and swinging.
a. Mdm Goh - is in her late 60's & charming – in the most motherly way - widowed a few years ago - currently works part-time in a bakery to pass time - dresses differently – but not in the aunty sense - dates very occasionally but 'nothing serious' – she says - conservative / sensible / level-headed
b. Natalie Koh - is late 30's / single / not-so-tall, but slender and petite - writes for the music section of The Papers - not bothered with dressing – often in casuals - easy-going / big conservative at heart / well-read / idealist - sometimes conscious of what other think / people's opinion
c. Ray Liew - is late 30's / but still single / average height / lanky - writes for financial section of The Papers - very conscious about dressing / attention seeking - considerate / meticulous / thoughtful / well-liked - street savvy / broad-minded / liberal
d. Fred Lee - is early 30's / single / young boyish looks / average built - a Singer/Musician whom NATALIE interviewed before - recently won the National Sing-Song Idol Competition - takes pride in dressing – wears mostly natural colours - goal oriented / result driven / pragmatist - frank / honest / and thus sometimes can be a loud mouth
e. Mr Koh - is mid 60's / divorced / young-at-heart / stout - editor of The Papers (aka – boss of Natalie & Ray) - is dating MDM GOH occasionally / secretly - casual dresser – not at all conscious of style and fashion - really easy-going / big conservative at heart / idealist
MURDERER
This is the version of Murderer that I frequently play. I don't know if you've played according to the following rules, but my friends and I have darn lots of fun playing this.
YOU'LL NEED:
A pack of playing cards
SETTING UP:
Designate three cards as the Murderer, Detective and Medic. Other cards shall designate players as Civilians.
ROLES:
MURDERER: kill as many people as possible without being caught by others by winking at the person(s). If you wink at the Detective, too bad
DETECTIVE: catch the murderer. Once three Civilians have been killed, you have to point the finger!
MEDIC: save Civilians who have been killed by the Murderer by winking at them. If he hits you . . . good luck
HOW TO PLAY:
1. Everybody will sit in a circle. Someone will mix the cards in the centre. The number of cards used should tally the number of players in the game. Once ready, each player will pick a card. The role-playing cards would have been designated. While reading one's card, be very secretive and don't let anybody know your identity! After that, keep the card with you during the game, with the symbol side facing downwards.
2. If you have been "killed" by the Murderer, flip your card and expose it.
3. If you have been "saved" by the Medic, flip your card back again.
4. While Civilians are being killed, the Medic should save people, while the Detective should try to figure out who the Murderer is.
5. Once three Civilians are dead, the game ends and the Detective must uncover the Murderer. If he does so, he's the winner. If he fails to do so, and accuses the wrong person, he loses.
RULES:
1. It's up to you to appoint your own rules as to how each player ought to blink. For easier distinction, we may get the Murderer to blink once, and the Medic to blink twice. To make it even more exciting (and to confuse the Detective much more effectively) both role-players can simply blink once.
2. If you're not sure whether the Murderer killed you, stay put. Confirm again.
TWISTS:
There are twists and turns to make the game more exciting:
1. Delayed death: when the Murderer winks at you, don't flip your card instantly. Do it at a time when it may confuse the Detective (if you're thinking of sabotaging him)!
2. Playing witness: shout "I saw killing/saving in action!"
3. Staring right into people's eyes – imagine the adrenalin as you try hard not to blink especially when you're not the Murderer/Medic, and you're so afraid the person staring at you may suddenly blink (while you're still alive)!
TAKE TWO!
YOU'LL NEED:
Scrabble tiles
HOW TO PLAY:
1. Empty all the tiles from the bag onto the table. Ensure that all the letters on the tiles are facing downwards. Shuffle the tiles about as how you would begin a mahjong game.
2. One person – anyone – yell "Take four!" The game begins! Each player draws four tiles, opens them to view the letters and tries to form something out of it.
3. The first person who uses up all his tiles to form a word or words will shout, "Take two!"
4. Every player in the game, regardless your progress, will draw any two unseen tiles from the centre of the table to add to their "collection".
5. The first player who uses up all his/her tiles to form words will be the winner.
SOME POINTERS:
1. The rules in which words are formed in Scrabble applies here, i.e. no names, no abbreviations, words must read across or down and not diagonally, words must be read both horizontally and vertically.
2. In the event that no one is able to use up all their tiles and shout, "Take two", it has to be agreed among all the players that such a situation has occurred, and so every player will just take two tiles in order for the game to possibly proceed.
3. Players may re-arrange their existing words during the game.